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Welcome to Vectorial Rush!
In this boss fight game, destroy every bosses with your bullets and your dash, good luck!

Controls :

  • Directional arrows to move
  • Left click to shoot
  • Right click to dash

A game made in 3 hours for the Trijam #125,  it reached the 3rd place πŸ₯‰

The theme was "One enemy only".
Hope you like it!

Music by Alumo : alumo.bandcamp.com

πŸ”ΆπŸ”·πŸ”ΆπŸ”·

StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorBlukulele
GenreAction, Shooter
Tags2D, Arcade, Boss battle, Neon, shape, Short, Space, Trijam

Development log

Comments

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(+1)

Amazing. The visuals are great and the controls are just right (responsive and smooth), which makes the game addictive.

Oh and the music is awesome. Did you also create it ?

(1 edit)

Thanks a lot for your feedbacks, I'm glad you enjoyed it<3 

No I didn't create the music, you can see that the music was made by Alumo on the down-left corner of the game when you win/lose, maybe I will make it more visible.
Alumo on Bandcamp: alumo.bandcamp.com

(+1)

Awesome concept! Loved the game overall, easy to get the hang of the controls too!

Thanks <3
I'm glad you like it!
Always happy to see someone enjoying it!

(1 edit) (+1)

No problem! Really fun game! <3

(+1)

JSAB

(+1)

Exactly!
That was my main inspiration for this jam, I'm glad you saw it !

I love it!

(+1)

Very cool! I love the aesthetic. The controls are quick and responsive and I love boss fight games. Awesome!

Thanks a lot <3
Maybe I would add some other bosses later or arena with multiple boss in it, that could be fun!

(+1)

This game is really cool ! 3 hours for this, you're amazing ! 

(+1)

Thanks a lot
<3 <3 <3

(+2)(-1)

This game is so beautiful im crying a river.

Fucking great game! 😒😭

That's so nice, thanks a lot <3  <3 <3

I was inspired by the game "Just shapes and beats" by Berzerk Studio, if you liked this game, you might enjoy it too !

Have a look :

(+1)(-1)

3 hours? Ah yes, and im santa claus

(+3)

Well actually, I really spent 3h on it...

Every graphics used are simple shapes,  simple particle system and the built-in unity post process where I only toggle bloom effect for polish.
The code is only trigonometry and simple 2D math stuffs or simple unity methods like Rotate, DOTween libs and built-in methods.

As an example, I only design the last boss. Then, I disabled some of it parts to create the other first bosses. 

This little tricks allows me to create more content with the same amount of work.

But you don't have to believe me.


I hope you enjoyed the game anyway :)

(+1)

Teach me